I barely even like playing Civ V in 16:9 due to that. DuckStation is an simulator/emulator of the Sony PlayStation(TM) / PSX / PS1 console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible. That's not an issue for me in most other games. DuckStation is an simulator/emulator of the Sony PlayStation (TM) / PSX / PS1 console, focusing on playability, speed, and long-term maintainability. I don't have to turn my head - though I do find it uncomfortable when playing games like Civilization V that have menus placed at the far left and right sides of the screen. I can comfortably sit at exactly the same distance as a 16:9 display, which means that it fills out more of my peripheral vision. Hello everyone Heres a DuckStation guide for those who are unfamiliar with the emulator. I agree that 32:9 is too wide though - that's a display designed to replace a dual-monitor setup for productivity, not for gaming (despite being marketed that way now).ģ2:9 is wide enough that it forces me to sit further from the display - so it ends up feeling smaller than 16:9 or 21:9 due to the reduced height. DuckStation Emulator Guide For Beginners. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. 4 'Report on Delta Duck Station, 1939,' 1 September 1939, LP 10-2, 3. I love the option to go back to older games in wider aspect ratios - though the HUD stretching is too extreme for many of them since it's often 4:3 stretched out to almost double its width in 21:9. DuckStation is an simulator/emulator of the Sony PlayStation (TM) console, focusing on playability, speed, and long-term maintainability. PGXP for geometry precision, texture correction, and depth buffer emulation. Upscaling, texture filtering, and true colour (24-bit) in hardware renderers. I feel like this was already possible in RetroArch/Beetle PSX, but either way, the screenshots look great. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering.
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